Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
History
Data
{"name": "Stomp",
"facts":
[{"text": "Range",
"type": "Range",
"value": 450
}, {"text": "Recharge",
"type": "Recharge",
"value": 32
}, {"text": "StunBreak",
"type": "StunBreak",
"value": true
}, {"text": "Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.75
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 6,
"status": "Stability",
"description": "Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.",
"apply_count": 1
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 6,
"status": "Stability",
"description": "Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.",
"apply_count": 1
}, {"text": "Launch",
"type": "Distance",
"distance": 450
}, {"text": "Radius",
"type": "Distance",
"distance": 240
}, {"text": "Number of Targets",
"type": "Number",
"value": 5
}, {"text": "Combo Finisher",
"type": "ComboFinisher",
"percent": 100,
"finisher_type": "Blast"
} ], "description": "Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.",
"type": "Utility",
"weapon_type": "None",
"professions":
["Warrior"
], "slot": "Utility",
"flags":
["GroundTargeted", "NoUnderwater"
], "id": 14388,
"chat_link": "[&BjQ4AAA=]",
"categories":
["Physical"
] }