Stance.Flow like water, gaining endurance. Striking a foe causes water to erupt from them, healing your nearby allies.
History
Data
{"name": "Aquatic Stance",
"facts":
[{"text": "Recharge",
"type": "Recharge",
"value": 4
}, {"text": "Initial Heal",
"type": "AttributeAdjust",
"value": 4000,
"target": "Healing"
}, {"text": "Stance Heal",
"type": "AttributeAdjust",
"value": 650,
"target": "Healing"
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 5,
"status": "Aquatic Stance",
"description": "Heal allies around enemies you strike.",
"apply_count": 1
}, {"text": "Strike Heal Cooldown",
"type": "Time",
"duration": 1
}, {"text": "Count Recharge",
"type": "Time",
"duration": 20
}, {"text": "Count Recharge",
"type": "Time",
"duration": 25
}, {"text": "Maximum Count",
"type": "Number",
"value": 2
}, {"text": "Radius",
"type": "Distance",
"distance": 240
}, {"text": "Number of Targets",
"type": "Number",
"value": 5
}, {"text": "Endurance Gained",
"type": "Number",
"value": 25
} ], "description": "Stance.Flow like water, gaining endurance. Striking a foe causes water to erupt from them, healing your nearby allies.",
"type": "Heal",
"weapon_type": "None",
"professions":
["Elementalist"
], "slot": "Heal",
"flags":
["NoUnderwater"
], "specialization": 56,
"id": 44239,
"chat_link": "[&Bs+sAAA=]",
}