Healing Rain

Skill › Elementalist › Staff
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
Range: 1200
Recharge: 35s
Regeneration (4s):
Gain health every second; stacks duration.
Duration: 6s
Radius: 480
Conditions Removed: 2
Pulses: 3
Number of Targets: 5
Heal per Condition: +427 Healing
Combo Field: Water

History

Data

{
"name": "Healing Rain",
"facts": [
{
"text": "Range",
"type": "Range",
"value": 1200
},
{
"text": "Recharge",
"type": "Recharge",
"value": 35
},
{
"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 4,
"status": "Regeneration",
"description": "Gain health every second; stacks duration.",
"apply_count": 3
},
{
"text": "Duration",
"type": "Time",
"duration": 6
},
{
"text": "Radius",
"type": "Distance",
"distance": 480
},
{
"text": "Conditions Removed",
"type": "Number",
"value": 2
},
{
"text": "Pulses",
"type": "Number",
"value": 3
},
{
"text": "Number of Targets",
"type": "Number",
"value": 5
},
{
"text": "Heal per Condition",
"type": "AttributeAdjust",
"value": 427,
"target": "Healing"
},
{
"text": "Combo Field",
"type": "ComboField",
"field_type": "Water"
}
],
"description": "Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.",
"type": "Weapon",
"weapon_type": "Staff",
"professions": [
"Elementalist"
],
"slot": "Weapon_5",
"flags": [
"GroundTargeted", "NoUnderwater"
],
"specialization": 56,
"id": 5551,
"chat_link": "[&Bq8VAAA=]"
}
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