Healing Rain
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
Range: 1200
Recharge: 35s
3× Regeneration (4s):
Gain health every second; stacks duration.
Duration: 6s
Radius: 480
Conditions Removed: 2
Pulses: 3
Number of Targets: 5
Heal per Condition: +427 Healing
Combo Field: Water
History
Build | Description | Date | Actions | |
---|---|---|---|---|
160423 | Rediscovered in API | |||
160423 | Removed from API | |||
159271 | Rediscovered in API | |||
159271 | Removed from API | |||
158034 | Rediscovered in API | |||
158034 | Removed from API | |||
142922 | Added to API |
Data
{"name": "Healing Rain", "facts": [{"text": "Range", "type": "Range", "value": 1200}, {"text": "Recharge", "type": "Recharge", "value": 35}, {"text": "Apply Buff/Condition", "type": "Buff", "duration": 4, "status": "Regeneration", "description": "Gain health every second; stacks duration.", "apply_count": 3}, {"text": "Duration", "type": "Time", "duration": 6}, {"text": "Radius", "type": "Distance", "distance": 480}, {"text": "Conditions Removed", "type": "Number", "value": 2}, {"text": "Pulses", "type": "Number", "value": 3}, {"text": "Number of Targets", "type": "Number", "value": 5}, {"text": "Heal per Condition", "type": "AttributeAdjust", "value": 427, "target": "Healing"}, {"text": "Combo Field", "type": "ComboField", "field_type": "Water"}], "description": "Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.", "type": "Weapon", "weapon_type": "Staff", "professions": ["Elementalist"], "slot": "Weapon_5", "flags": ["GroundTargeted", "NoUnderwater"], "specialization": 56, "id": 5551, "chat_link": "[&Bq8VAAA=]"}