Create a geyser to heal nearby allies.
History
Data
{"name": "Geyser",
"facts":
[{"text": "Range",
"type": "Range",
"value": 1200
}, {"text": "Recharge",
"type": "Recharge",
"value": 20
}, {"text": "Healing",
"type": "AttributeAdjust",
"value": 552,
"target": "Healing"
}, {"text": "Duration",
"type": "Time",
"duration": 4
}, {"text": "Interval",
"type": "Time",
"duration": 1
}, {"text": "Radius",
"type": "Radius",
"distance": 240
}, {"text": "Number of Targets",
"type": "Number",
"value": 5
}, {"text": "Combo Field",
"type": "ComboField",
"field_type": "Water"
} ], "description": "Create a geyser to heal nearby allies.",
"type": "Weapon",
"weapon_type": "Staff",
"attunement": "Water",
"professions":
["Elementalist"
], "slot": "Weapon_3",
"flags":
["GroundTargeted", "NoUnderwater"
], "id": 5681,
"chat_link": "[&BjEWAAA=]",
"traited_facts":
[{"text": "Revive Percentage",
"type": "Percent",
"percent": 7,
"requires_trait": 265
}, {"text": "Revive Percentage",
"type": "Percent",
"percent": 1,
"requires_trait": 265
} ] }