Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies.
History
Data
{"name": "Symbol of Punishment",
"facts":
[{"text": "Range",
"type": "Range",
"value": 900
}, {"text": "Recharge",
"type": "Recharge",
"value": 10
}, {"text": "Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.2
}, {"text": "Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.33
}, {"text": "Symbol Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.5
}, {"text": "Symbol Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.28
}, {"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 5,
"status": "Might",
"description": "Increased outgoing damage; stacks intensity.",
"apply_count": 4
}, {"text": "Number of Impacts",
"type": "Number",
"value": 8
}, {"text": "Symbol Duration",
"type": "Time",
"duration": 4
}, {"text": "Symbol Radius",
"type": "Distance",
"distance": 180
}, {"text": "Number of Targets",
"type": "Number",
"value": 5
}, {"text": "Combo Field",
"type": "ComboField",
"field_type": "Light"
} ], "description": "Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies.",
"type": "Weapon",
"weapon_type": "Scepter",
"professions":
["Guardian"
], "slot": "Weapon_2",
"flags":
["GroundTargeted", "NoUnderwater"
], "id": 9090,
"chat_link": "[&BoIjAAA=]",
"categories":
["Symbol"
], "traited_facts":
[{"text": "Symbol Damage",
"type": "Damage",
"requires_trait": 649,
"hit_count": 1,
"dmg_multiplier": 0.65,
"overrides": 4
}, {"text": "Symbol Damage",
"type": "Damage",
"requires_trait": 649,
"hit_count": 1,
"dmg_multiplier": 0.364,
"overrides": 5
}, {"text": "Number of Impacts",
"type": "Number",
"value": 12,
"requires_trait": 558,
"overrides": 7
}, {"text": "Symbol Duration",
"type": "Time",
"duration": 6,
"requires_trait": 558,
"overrides": 8
}, {"text": "Symbol Radius",
"type": "Distance",
"distance": 240,
"requires_trait": 558,
"overrides": 9
} ] }