Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
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{"name": "Convergence", "facts": [{"text": "Recharge", "type": "Recharge", "value": 8}, {"text": "Damage", "type": "Damage", "hit_count": 1, "dmg_multiplier": 1.8}, {"text": "Apply Buff/Condition", "type": "Buff", "duration": 3, "status": "Weakness", "description": "Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.", "apply_count": 1}, {"text": "Apply Buff/Condition", "type": "Buff", "duration": 3, "status": "Fury", "description": "Critical chance increased; stacks duration.", "apply_count": 1}, {"text": "Number of Targets", "type": "Number", "value": 5}, {"text": "Radius", "type": "Distance", "distance": 240}, {"text": "Delay", "type": "Time", "duration": 1}], "description": "Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.", "type": "Weapon", "weapon_type": "Dagger", "attunement": "Air", "professions": ["Elementalist"], "slot": "Weapon_2", "flags": ["NoUnderwater"], "id": 5646, "chat_link": "[&Bg4WAAA=]"}