Riptide
(Build 158034) ▪ View revision
Riptide
(Build 160423) ▪ View revision

Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.

Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.

Recharge: 12s
Recharge: 12s
Damage: (0.33)
Damage: (0.33)
Healing: +120 Healing
Healing: +120 Healing
Healing: +216 Healing
Healing: +216 Healing
Regeneration (5s):
Gain health every second; stacks duration.
Regeneration (5s):
Gain health every second; stacks duration.
Pulses: 5
Pulses: 5
Duration: 4s
Duration: 4s
Number of Enemy Targets: 3
Number of Enemy Targets: 3
Number of Allied Targets: 5
Number of Allied Targets: 5
Combo Field: Water
Combo Field: Water


{
"name": "Riptide",
"facts": [
{
"text": "Recharge",
"type": "Recharge",
"value": 12
},
{
"text": "Damage",
"type": "Damage",
"hit_count": 2,
"dmg_multiplier": 0.33
},
{
"text": "Healing",
"type": "AttributeAdjust",
"value": 120,
"target": "Healing"
},
{
"text": "Healing",
"type": "AttributeAdjust",
"value": 216,
"target": "Healing"
},
{
"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 5,
"status": "Regeneration",
"description": "Gain health every second; stacks duration.",
"apply_count": 1
},
{
"text": "Pulses",
"type": "Number",
"value": 5
},
{
"text": "Duration",
"type": "Time",
"duration": 4
},
{
"text": "Number of Enemy Targets",
"type": "Number",
"value": 3
},
{
"text": "Number of Allied Targets",
"type": "Number",
"value": 5
},
{
"text": "Combo Field",
"type": "ComboField",
"field_type": "Water"
}
],
"description": "Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.",
"type": "Weapon",
"weapon_type": "Sword",
"attunement": "Water",
"professions": [
"Elementalist"
],
"slot": "Weapon_2",
"flags": [
"NoUnderwater"
],
"specialization": 56,
"id": 44405,
"chat_link": "[&BnWtAAA=]"
}
{
"name": "Riptide",
"facts": [
{
"text": "Recharge",
"type": "Recharge",
"value": 12
},
{
"text": "Damage",
"type": "Damage",
"hit_count": 2,
"dmg_multiplier": 0.33
},
{
"text": "Healing",
"type": "AttributeAdjust",
"value": 120,
"target": "Healing"
},
{
"text": "Healing",
"type": "AttributeAdjust",
"value": 216,
"target": "Healing"
},
{
"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 5,
"status": "Regeneration",
"description": "Gain health every second; stacks duration.",
"apply_count": 1
},
{
"text": "Pulses",
"type": "Number",
"value": 5
},
{
"text": "Duration",
"type": "Time",
"duration": 4
},
{
"text": "Number of Enemy Targets",
"type": "Number",
"value": 3
},
{
"text": "Number of Allied Targets",
"type": "Number",
"value": 5
},
{
"text": "Combo Field",
"type": "ComboField",
"field_type": "Water"
}
],
"description": "Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.",
"type": "Weapon",
"weapon_type": "Sword",
"attunement": "Water",
"professions": [
"Elementalist"
],
"slot": "Weapon_2",
"flags": [
"NoUnderwater"
],
"specialization": 56,
"id": 44405,
"chat_link": "[&BnWtAAA=]"
}
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